Project Type: Video Game, Released
Role: Level Designer, Technical Designer, Project Manager
Duration: 5 Months
Tools: Unreal Engine 4.27.2, Peforce, Jira, Confluence, Google Workspace, PureRef, Discord
Responsibilities:
- Level Design
- Underground Level: concept, blockout, concept, blockout, art integration, combat integration, sound implementation, lighting, wayfinding
- Technical Design
- Objectives and collectibles journal
- Collection puzzle pieces such as the gate and the key
- Modular collectibles blueprints
- Ammo system (removed) and grenade pickup
- Trap mechanics including: flame, spike, axe, walls, and arrow
- Modular interaction widget
- Parkour systems: wall climb, grapple hook, and slide
- Production
- Meeting host, task management, GDD
























