Whack Sparrow

Project Type: Video Game, Released

Role: Level Designer, Technical Designer, Project Manager

Duration: 5 Months

Tools: Unreal Engine 4.27.2, Peforce, Jira, Confluence, Google Workspace, PureRef, Discord

Responsibilities:

  • Level Design
    • Underground Level: concept, blockout, concept, blockout, art integration, combat integration, sound implementation, lighting, wayfinding
  • Technical Design
    • Objectives and collectibles journal
    • Collection puzzle pieces such as the gate and the key
    • Modular collectibles blueprints
    • Ammo system (removed) and grenade pickup
    • Trap mechanics including: flame, spike, axe, walls, and arrow
    • Modular interaction widget
    • Parkour systems: wall climb, grapple hook, and slide
  • Production
    • Meeting host, task management, GDD